As Gresham was handing me the to-him-worthless sections of the Sunday New York Times, the article from the top of the pile, Data, Not Design, Is King in the Age of Google, screamed out at me.
—You done with these? I asked.
—Most assuredly.
—You’re sure?
—Take them!
—Okay! Thanks!
I had no time for witty repartee: I had to go meet up with my sister.[1] I tried to inhale the article just as I had legendarily downed hot dogs in my childhood: with two or three chomps. The headline mentioned Google, but the picture showed a dude with a big smile in front of an iMac with the Twitter logo open in Photoshop. What’s up with that?[2] The article opened with a simple-minded question: “Can a company blunt its innovative edge if it listens to its customers too closely?”
“Of course!” is obviously the answer. I had to go, and I put the article on hold.[3] That was yesterday. This is today, and it’s time to deal seriously with this article. To read it slowly. And think about it. So I will do that now.
For those who haven’t read it, a distillation:
—Data becomes a crutch… says Bowman.
—We let the math and the data govern… says Mayer.
—Getting real-time feedback is incredibly powerful, but the feedback is not very rich, Dunn says.
—Web analytics makes it very difficult to take bold leaps, says Dunn.
—Customers sometimes do not know what they want, Brown says.
—It can be dangerous to listen to just what users say they need, says Brown.
—Designers must find a multitude of ways to understand users’ needs at a deeper level, the New York Times says that Dunn, Brown, and others say.
—It is more from engaging with users, watching what they do, understanding their pain points, that you get big leaps in design, Dunn says.
—Google’s approach works really well for Google, says Bowman.
—He has…found a new way to listen to customers: reading their tweets in reaction to new design features, the New York Times says of Bowman.
—Using data is fundamental to what we do, but we take all that with a grain of salt, says Bowman.
—Anytime you make design changes, the most vocal people are the ones who dislike what you’ve done, Bowman says.
—We don’t just throw the numbers in a spreadsheet, says Bowman.
The problem with this article is that it contains a lot of statements that are talking past each other. At the heart of the problem is Brown’s statement that “it can be dangerous to listen just what they say they need.” Of course this is true, but it is a non sequitur. Google is not running a focus group, asking it’s customers to tell them what they need—or want. They are looking at what they do. No person worth talking to in the field of product design—or UX, as people seem determined to call this sort of thing these days—would recommend product innovation by asking users, “What do you want us to build?”
When Dunn says that is by engaging with users that you get “big leaps” in design, she is simplifying (in a consciously self-serving way, possibly), because we know that’s not the only way you get big leaps. And reading customers’ tweets is a new way of listening to customers in only the most superficial way, and maybe not even that: good designers have been (selectively) listening to feedback from their audience for…ever.
There are tools and there are jobs. The role of a professional is to choose the right tool for the job. Products have life life-cycles. The proper tool for evolving an existing feature of a mature product may very well not be a good tool for creating a product that exists only on a whiteboard—and in the minds of the people designing it.
To get rigorous for a moment, there is the existing product in the existing category, the existing product in a new category, the new product in an existing category, and the existing product in the existing category. This MBA-friendly, four-quadrant chart may be useful:

Design methods in situations inside box A are going to interact very differently than methods in box D situations. You need to design the process of design based on the situation, a situation that is much more complicated than the two axes of product and category new-ness. The design process space has additional dimensions related to team members, customers, the business environment, the setting—client-agency vs. in-house, for example—and others that you, an experienced product designer, must seek to identify, on the ground, in the shit.
I don’t know Douglas Bowman, and I’ve never worked at Google, but I take him at face value when he says, “Google’s approach works really well for Google.” Maybe Bowman just doesn’t want to work the way that works for Google. The article says as much: “…Mr. Bowman has found a place that better suits his sensibilities.” There are environments I know I don’t want to work in. I’m pretty up front when I tell people that I like to be around products from the time of conception to adolescence. I very definitely don’t want to be around when the MBAs take over, and start instituting processes and rationality. It may be the right thing to do, but I’m not the right person to do it.
Being able to see, being aware, is one of the most important traits of a good designer. Try to be aware of your motivations for wanting to apply a particular technique. If it’s not because it makes sense but is instead what you want to do, you should either choose another approach or choose another project.
1: Kim was handing out pretzels and drinks to Susan G. Komen Race for the Cure participants, most of whom, I would later discover, thought that walking three miles entitled them to complimentary beverages and snacks without any obligation to say “please” or “thank you.”
2: I’ve been in the office when the press gets paraded around. No one at Google would just happen to have a huge Twitter logo open in Photoshop as a New York Times photographer is snapping pictures. Every desk would just happen to have giant Google logos open in Photoshop.
2: My sister, along with my niece, and I proceeded to have a fun day: I showed her around some more of Philadelphia. She went to the Betsy Ross house and learned that most of what she was taught about the famous seamstress as a child was bunk. She rode my awesome new bike. And we went to see Star Trek, which possessed awesomeness far beyond my expectations. Kim, I’m sorry for telling you to shut up during the movie. I was really into it, but that’s no excuse for being an asshole. And I’m also sorry Monique: I was an asshole to you too yesterday. And to Brad. I should have introduced you to Kim, but I just knew it would burn you up if I didn’t, and I was seeing if you’d react. And you did. I shouldn’t play games with people. I should have learned that as I watched from my window as the drunk guy in the pick-up punch the woman’s car until his hand was bloody at 3:15am Friday night. It’s probably for the best that by the time I got down to the street with my crowbar, the guy had left.